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"It's a lot of pressure": Expression Games' Errol Ismail on shipping Hell Let Loose: Vietnam and surviving what comes next

Oct 2, 2026

"It's a lot of pressure": Expression Games' Errol Ismail on shipping Hell Let Loose: Vietnam and surviving what comes next

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Inside Edge 429: The kind of magic that only videogames can provide

Oct 2, 2026

Inside Edge 429: The kind of magic that only videogames can provide

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Crunch: How should we define it, and how can we prevent it?

Sep 30, 2026

Crunch: How should we define it, and how can we prevent it?

Developers debate the inevitability of overtime and discuss alternatives

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Game Republic New Horizons: Housemarque to talk Saros tech, Knowledge to interview Mike Bithell

Sep 29, 2026

Game Republic New Horizons: Housemarque to talk Saros tech, Knowledge to interview Mike Bithell

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"Crunch is subjective, but if people work overtime they should be rewarded": Bulkhead CEO Joe Brammer clarifies crunch comments

Sep 25, 2026

"Crunch is subjective, but if people work overtime they should be rewarded": Bulkhead CEO Joe Brammer clarifies crunch comments

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TGS 2026: Blockbuster attendance and the gaping void left by triple-A

Sep 22, 2026

TGS 2026: Blockbuster attendance and the gaping void left by triple-A

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License to kill (Nazis): Why ProbablyMonsters is building "double-A games with triple-A sensibilities"

Sep 18, 2026

License to kill (Nazis): Why ProbablyMonsters is building "double-A games with triple-A sensibilities"

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The game industry is broken – can we fix it?

Sep 17, 2026

The game industry is broken – can we fix it?

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Atari's Wade Rosen: "We're the best in the world at retro"

Sep 16, 2026

Atari's Wade Rosen: "We're the best in the world at retro"

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Xsolla president Chris Hewish on the rising importance of direct-to-consumer: "It's about building that direct relationship"

Sep 11, 2026

Xsolla president Chris Hewish on the rising importance of direct-to-consumer: "It's about building that direct relationship"

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Tetris vs Trump: Why the White House continues to get away with using videogames in its propaganda

Sep 10, 2026

Tetris vs Trump: Why the White House continues to get away with using videogames in its propaganda

Legal experts explain how even seemingly simple cases of copyright infringement have no simple solution for IP holders

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Gabe over? "Genuine competitors to Steam" will arrive in near future, says Satvat

Sep 8, 2026

Gabe over? "Genuine competitors to Steam" will arrive in near future, says Satvat

"Manhattan Project breakthrough" on customer analysis or online PC retail expected in "one, two, three years"

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Bonfire Studios' Arkheron: Rob Pardo on learning, confidence, and never hoping for the best

Sep 4, 2026

Bonfire Studios' Arkheron: Rob Pardo on learning, confidence, and never hoping for the best

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Knowledge's new website launches today: here's what we're doing and why

Sep 4, 2026

Knowledge's new website launches today: here's what we're doing and why

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Gamescom 2026, the Everything Show: Happiness, hustle and high-level politics

Sep 3, 2026

Gamescom 2026, the Everything Show: Happiness, hustle and high-level politics

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The great industry reset: Amir Satvat on geographical cycling, treating workers with humanity, and discoverability's impending "Manhattan Project breakthrough"

Sep 3, 2026

The great industry reset: Amir Satvat on geographical cycling, treating workers with humanity, and discoverability's impending "Manhattan Project breakthrough"

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"There was competition": Slitherine's Marco Minoli on snagging Blood Bowl from Nacon

Sep 3, 2026

"There was competition": Slitherine's Marco Minoli on snagging Blood Bowl from Nacon

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"Stronger demand each year shows we're succeeding": Gamescom's Tim Endres on selling out, expansion for 2027, and why physical events remain relevant

Sep 3, 2026

"Stronger demand each year shows we're succeeding": Gamescom's Tim Endres on selling out, expansion for 2027, and why physical events remain relevant

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Little Chicken Game Company on ditching work-for-hire: "We're going to do the games we actually want to make"

Sep 3, 2026

Little Chicken Game Company on ditching work-for-hire: "We're going to do the games we actually want to make"

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Co-dev: How is ongoing industry consolidation affecting development's most vibrant growth sector?

Sep 3, 2026

Co-dev: How is ongoing industry consolidation affecting development's most vibrant growth sector?

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How the value of physical videogame events is changing: "There has to be a genuine benefit beyond just showing up"

Sep 2, 2026

How the value of physical videogame events is changing: "There has to be a genuine benefit beyond just showing up"

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"We are the physical opportunity": Evercade boss Andrew Byatt on Nexus, staying nimble in RAMageddon, and Evercade 2

Sep 2, 2026

"We are the physical opportunity": Evercade boss Andrew Byatt on Nexus, staying nimble in RAMageddon, and Evercade 2

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How "micro-triple-A" Prideful Sloth's Go Go Town! topped the Switch 2 charts: "Test your audience early and find out if it's a viable project"

Aug 7, 2026

How "micro-triple-A" Prideful Sloth's Go Go Town! topped the Switch 2 charts: "Test your audience early and find out if it's a viable project"

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Only 38 per cent of game developers recommend the UK as a great place to work: "A totally natural response to precarious job circumstances"

Aug 7, 2026

Only 38 per cent of game developers recommend the UK as a great place to work: "A totally natural response to precarious job circumstances"

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Consoles in crisis: What does the future of dedicated videogame hardware hold in the face of rising prices and slow audience growth?

Jul 24, 2026

Consoles in crisis: What does the future of dedicated videogame hardware hold in the face of rising prices and slow audience growth?

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