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Bonfire Studios' Arkheron: Rob Pardo on learning, confidence, and never hoping for the best

Sep 4, 2026

Bonfire Studios' Arkheron: Rob Pardo on learning, confidence, and never hoping for the best

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Knowledge's new website launches today: here's what we're doing and why

Sep 4, 2026

Knowledge's new website launches today: here's what we're doing and why

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Gamescom 2026, the Everything Show: Happiness, hustle and high-level politics

Sep 3, 2026

Gamescom 2026, the Everything Show: Happiness, hustle and high-level politics

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The great industry reset: Amir Satvat on geographical cycling, treating workers with humanity, and discoverability's impending "Manhattan Project breakthrough"

Sep 3, 2026

The great industry reset: Amir Satvat on geographical cycling, treating workers with humanity, and discoverability's impending "Manhattan Project breakthrough"

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"There was competition": Slitherine's Marco Minoli on snagging Blood Bowl from Nacon

Sep 3, 2026

"There was competition": Slitherine's Marco Minoli on snagging Blood Bowl from Nacon

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"Stronger demand each year shows we're succeeding": Gamescom's Tim Endres on selling out, expansion for 2027, and why physical events remain relevant

Sep 3, 2026

"Stronger demand each year shows we're succeeding": Gamescom's Tim Endres on selling out, expansion for 2027, and why physical events remain relevant

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Little Chicken Game Company on ditching work-for-hire: "We're going to do the games we actually want to make"

Sep 3, 2026

Little Chicken Game Company on ditching work-for-hire: "We're going to do the games we actually want to make"

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Co-dev: How is ongoing industry consolidation affecting development's most vibrant growth sector?

Sep 3, 2026

Co-dev: How is ongoing industry consolidation affecting development's most vibrant growth sector?

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How the value of physical videogame events is changing: "There has to be a genuine benefit beyond just showing up"

Sep 2, 2026

How the value of physical videogame events is changing: "There has to be a genuine benefit beyond just showing up"

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"We are the physical opportunity": Evercade boss Andrew Byatt on Nexus, staying nimble in RAMageddon, and Evercade 2

Sep 2, 2026

"We are the physical opportunity": Evercade boss Andrew Byatt on Nexus, staying nimble in RAMageddon, and Evercade 2

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How "micro-triple-A" Prideful Sloth's Go Go Town! topped the Switch 2 charts: "Test your audience early and find out if it's a viable project"

Aug 7, 2026

How "micro-triple-A" Prideful Sloth's Go Go Town! topped the Switch 2 charts: "Test your audience early and find out if it's a viable project"

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Only 38 per cent of game developers recommend the UK as a great place to work: "A totally natural response to precarious job circumstances"

Aug 7, 2026

Only 38 per cent of game developers recommend the UK as a great place to work: "A totally natural response to precarious job circumstances"

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Consoles in crisis: What does the future of dedicated videogame hardware hold in the face of rising prices and slow audience growth?

Jul 24, 2026

Consoles in crisis: What does the future of dedicated videogame hardware hold in the face of rising prices and slow audience growth?

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EA's sellout and the politics of cultural control: why the entire videogame industry should be paying attention

Jul 24, 2026

EA's sellout and the politics of cultural control: why the entire videogame industry should be paying attention

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No more "Trust me, bro": MobyGames launches Moby Professional, betting that its 25-year database can fix game recruitment

Jul 17, 2026

No more "Trust me, bro": MobyGames launches Moby Professional, betting that its 25-year database can fix game recruitment

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"One man's garbage is another man's heritage": Why Lunar Strike is targeting the preservation of humanity

Jul 17, 2026

"One man's garbage is another man's heritage": Why Lunar Strike is targeting the preservation of humanity

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What happens when Sony halts production of physical PlayStation media? "There’s a potential negative impact on games’ cultural heft"

Jul 14, 2026

What happens when Sony halts production of physical PlayStation media? "There’s a potential negative impact on games’ cultural heft"

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New president Andreas Deptolla sets out vision for Atari Europe: "We always seek the industry niches in which we can be world class and unique"

Jul 14, 2026

New president Andreas Deptolla sets out vision for Atari Europe: "We always seek the industry niches in which we can be world class and unique"

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What Grand Theft Auto VI's digital-only release tells us about the death of physical media

Jul 3, 2026

What Grand Theft Auto VI's digital-only release tells us about the death of physical media

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"The best man at my wedding, I met him through Eve": How the power of Eve Online's community has held one player captive for 20 years

Jul 3, 2026

"The best man at my wedding, I met him through Eve": How the power of Eve Online's community has held one player captive for 20 years

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Blue Manchu's BioShock veterans on why they're self-publishing their next game, and the modern indie landscape: "It's not like it was even five or six years ago"

Jun 30, 2026

Blue Manchu's BioShock veterans on why they're self-publishing their next game, and the modern indie landscape: "It's not like it was even five or six years ago"

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"It's about finding compelling reasons to collaborate": Why Fenris Creations is building out the universe of Eve Online with extraction shooter Eve Vanguard

Jun 30, 2026

"It's about finding compelling reasons to collaborate": Why Fenris Creations is building out the universe of Eve Online with extraction shooter Eve Vanguard

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Life after Turnip Boy: Snoozy Kazoo on queer joy and "finding the fun in game dev again" with Rizz Dungeon

Jun 23, 2026

Life after Turnip Boy: Snoozy Kazoo on queer joy and "finding the fun in game dev again" with Rizz Dungeon

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Same old story: What did the summer Xbox and PlayStation showcases tell us about triple-A's creative dead end?

Jun 23, 2026

Same old story: What did the summer Xbox and PlayStation showcases tell us about triple-A's creative dead end?

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AI goes native in Unreal Engine: The five main takeaways from State Of Unreal 2026

Jun 22, 2026

AI goes native in Unreal Engine: The five main takeaways from State Of Unreal 2026

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