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Plus: As Tokyo Game Show turns 30, triple-A evaporates in Japan
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Plus: Tetris vs Trump: Why the White House continues to get away with using videogames in its propaganda
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Plus: The new Knowledge website is now live
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From work-for-hire to indie hit: How the creators of Moonlight Peaks pivoted to "the games we actually want to make"
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Plus: How Prideful Sloth topped the Switch 2 charts with only five staff
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Plus: Why Cognition Europe's Lunar Strike is targeting the preservation of humanity
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Plus: What happens to a console industry without physical media?
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Plus: 'I met my best man in Eve Online': the importance of community in live-service games
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Plus: GTAVI's pricing revelation and industry reaction to Steam Machine
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Plus: Snoozy Kazoo on life after Turnip Boy
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Plus: Five takeaways from State Of Unreal 2026
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Plus: Jackbox Games on dominating the party genre and becoming a publisher
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Plus: Takaaki Ichijo’s ten-year mission to raise the game for Japan’s indie development scene
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Plus: The operational challenge of running three live-service games simultaneously
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Plus: Why G2A has finally taken external investment
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Plus: Chaotic Works' co-founders on funding a UK indie
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