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"It’s the Wild West": Critical Reflex boss Rita Lebedeva on winning through inclusivity and curation

Oct 16, 2026

"It’s the Wild West": Critical Reflex boss Rita Lebedeva on winning through inclusivity and curation

Plus: GTAVI's looming shadow over Q4's release window

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Cinder City: Why is NC gambling on a triple-A MMO shooter?

Oct 9, 2026

Cinder City: Why is NC gambling on a triple-A MMO shooter?

Plus: The indie game media's pivot toward reader support

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"It's a lot of pressure": Expression Games' Errol Ismail on shipping Hell Let Loose: Vietnam and surviving what comes next

Oct 2, 2026

"It's a lot of pressure": Expression Games' Errol Ismail on shipping Hell Let Loose: Vietnam and surviving what comes next

Plus: What is crunch and should it exist? Top developers respond

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To crunch or not to crunch? Wardogs boss Brammer speaks on development overtime

Sep 25, 2026

To crunch or not to crunch? Wardogs boss Brammer speaks on development overtime

Plus: As Tokyo Game Show turns 30, triple-A evaporates in Japan

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License to kill (Nazis): Why ProbablyMonsters is building "double-A games with triple-A sensibilities"

Sep 18, 2026

License to kill (Nazis): Why ProbablyMonsters is building "double-A games with triple-A sensibilities"

Plus: Edge 428's entire cover story and why Atari is "the best in the world at retro"

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Xsolla president Chris Hewish: direct-to-consumer is not about "margins"

Sep 11, 2026

Xsolla president Chris Hewish: direct-to-consumer is not about "margins"

Plus: Tetris vs Trump: Why the White House continues to get away with using videogames in its propaganda

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Bonfire Studios: Rob Pardo on Arkheron, confidence, and never hoping for the best

Sep 4, 2026

Bonfire Studios: Rob Pardo on Arkheron, confidence, and never hoping for the best

Plus: The new Knowledge website is now live

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Gamescom 2026: Amir Satvat on resetting the industry and challenging Steam

Sep 3, 2026

Gamescom 2026: Amir Satvat on resetting the industry and challenging Steam

Plus: Why this year's Gamescom was the Everything Show

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Gamescom is go: Director Tim Endres on selling out and expanding for 2027

Sep 3, 2026

Gamescom is go: Director Tim Endres on selling out and expanding for 2027

Plus: Slitherine's Marco Minoli on snagging Blood Bowl from Nacon

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Co-dev: As the industry consolidates, what's happening, why, and the implications of AI

Sep 2, 2026

Co-dev: As the industry consolidates, what's happening, why, and the implications of AI

From work-for-hire to indie hit: How the creators of Moonlight Peaks pivoted to "the games we actually want to make"

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Gamescom: Does the industry still need physical events?

Aug 21, 2026

Gamescom: Does the industry still need physical events?

Plus: Evercade boss talks Nexus and "Evercade 2"

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UKIE boss Nick Poole talks souring sentiment towards the UK game industry

Aug 7, 2026

UKIE boss Nick Poole talks souring sentiment towards the UK game industry

Plus: How Prideful Sloth topped the Switch 2 charts with only five staff

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EA's sellout and the politics of cultural control: why the entire videogame industry should be paying attention

Jul 24, 2026

EA's sellout and the politics of cultural control: why the entire videogame industry should be paying attention

Plus: Can the console overcome its current crises?

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MobyGames' plan to fix game recruitment with Moby Professional

Jul 17, 2026

MobyGames' plan to fix game recruitment with Moby Professional

Plus: Why Cognition Europe's Lunar Strike is targeting the preservation of humanity

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As Xbox cuts thousands, Atari Europe's new president talks responsible studio management

Jul 14, 2026

As Xbox cuts thousands, Atari Europe's new president talks responsible studio management

Plus: What happens to a console industry without physical media?

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Opinion: GTAVI's digital-only release and the death of physical media

Jul 3, 2026

Opinion: GTAVI's digital-only release and the death of physical media

Plus: 'I met my best man in Eve Online': the importance of community in live-service games

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Eve Online and Eve Vanguard: Executive producer Snorri Arnason on what's next for New Eden

Jun 30, 2026

Eve Online and Eve Vanguard: Executive producer Snorri Arnason on what's next for New Eden

Plus: GTAVI's pricing revelation and industry reaction to Steam Machine

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What did the Xbox and PlayStation showcases tell us about triple-A's creative dead end?

Jun 23, 2026

What did the Xbox and PlayStation showcases tell us about triple-A's creative dead end?

Plus: Snoozy Kazoo on life after Turnip Boy

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Edge In Person: We talk to CD Projekt Red co-CEO Michał Nowakowski

Jun 22, 2026

Edge In Person: We talk to CD Projekt Red co-CEO Michał Nowakowski

Plus: Five takeaways from State Of Unreal 2026

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Godot engine boss Emilio Coppola on integrating AI and console support

Jun 5, 2026

Godot engine boss Emilio Coppola on integrating AI and console support

Plus: Jackbox Games on dominating the party genre and becoming a publisher

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Betting on Bond: IO Interactive on making 007 First Light

May 29, 2026

Betting on Bond: IO Interactive on making 007 First Light

Plus: Takaaki Ichijo’s ten-year mission to raise the game for Japan’s indie development scene

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Eve Fanfest special: Fenris CEO Hilmar Pétursson on independence and what's next for New Eden

May 22, 2026

Eve Fanfest special: Fenris CEO Hilmar Pétursson on independence and what's next for New Eden

Plus: The operational challenge of running three live-service games simultaneously

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The making of Mixtape: "Nostalgia of the heart"

May 15, 2026

The making of Mixtape: "Nostalgia of the heart"

Plus: Why G2A has finally taken external investment

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Hasbro's CEO on its "timeless bet" for videogames

May 12, 2026

Hasbro's CEO on its "timeless bet" for videogames

Plus: Chaotic Works' co-founders on funding a UK indie

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Evil Empire's road to Castlevania

May 12, 2026

Evil Empire's road to Castlevania

Plus: Inkle on what made TR-49's success

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