11 September 2026
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THIS WEEK

Why is no one suing the Trump administration over unauthorised use of copyrighted game IP?

This week was the first in which we got used to having a website after some 18 months of being a newsletter-only publication. The site allows us to make these issues somewhat snappier by linking out to content online, and we start this week with James Batchelor's report on legal issues surrounding the Trump administration's persistent use of copyrighted videogame IP.

We also speak to Xsolla president Chris Hewish on the rising importance of direct-to-consumer sales for developers and publishers. If you're selling games and still ignoring this vital revenue channel, you should be taking note. Read the full interview below.

After that, you'll find analysis of the positioning of this week's Zelda reveal in Social Commentary, as well as some productive time-wasting suggestions: IllFonic's new Halloween game, for example, lets you be Michael Myers. Dreams, demonstrably, do come true.

NEWS
The game industry stories of the week

Rockstar workers gather in protest at alleged sackings over union participation (IWGB)

  • The  tribunal hearing against Rockstar, accused of firing 31 GTAVI workers last October over union activity despite the company's claim that the decision was made over the leaking of internal information, has begun in Glasgow, Scotland. The case, brought by the British IWGB Union, is expected to last until until October 16. The union claims, as detailed here, that "the dismissals were unlawful both in the reasoning behind them and in the process used to carry them out."

  • In other union news, nearly 1,900 Blizzard Entertainment workers this week ratified contracts with American union CWA after two years of bargaining. The deal secures various workplace improvements, such as providing guardrails against AI and layoff protections, and now extends to all units across Blizzard’s game teams and shared services. There's a press release here.

  • Inspired by the success of Sandfall's Clair Obscur: Expedition 33, French president Emmanuel Macron announced the intention this week to found an "international videogame festival" in France. No organisational details have been confirmed. Macron was speaking at the Lumière Summit, an event dedicated to film and "the moving image", in Saint-Paul-De-Venice in the south of France. GamesRadar+ has more.

  • Amir Satvat has told Knowledge that tools providing real competition to Steam and better understanding of online consumers are in the works and should appear in the coming years: "Given the amount of money and the number of smart people I see working on those two big categories of things, I would be amazed if in the next one, two, three years someone doesn't have a Manhattan Project breakthrough".

  • Beginning in November, Microsoft is to impose a limit of 15 hours on cloud gaming for Game Pass Ultimate subscribers, while Premium subscribers will receive ten hours and Essential subscribers will be able to play for only five hours per month. While a general furore met the announcement at the end of last week, Microsoft has claimed that it expects "this upcoming change to impact four per cent of Game Pass subscribers."

  • UK trade body TIGA has announced the shortlist for finalists for the forthcoming TIGA Games Industry Awards 2026, including recognition for best use of a licence and diversity in the workplace. The event will take place at Plaisterers' Hall in London on Wednesday, 18 November. Buy tickets here.

  • The Trump administration published an "arcade" of web games last week, including a Tetris clone titled 'Build The Wall' and a Snake copy called 'Rio Run', in which the player rounds up and deports as many illegal immigrants as possible. It's the latest case of the unauthorised use of copyrighted game IP by the GOP: James Batchelor explains this week why the likes of Microsoft, Nintendo and Sega aren't suing as a result.

  • Bungie is reportedly subletting its enormous 211,000 Bellevue office following major layoffs, the sunsetting of Destiny 2, and ongoing difficulties with extraction shooter Marathon. According to The Game Post, 210,984 square feet of space is now available to rent at the facility up to 2035.

  • The Game Awards frontman Geoff Keighley has announced the formation of Nova Games Foundation with Sony's Mark Cerny, best known as the lead architect of PS4 and PS5 hardware. Nova will provide 20 game design school graduates with mentorship and funding. Questions have emerged in relation to Keighley's participation, thanks to The Game Awards Future Class, a program the ended in controversy after three years in 2023. Read this on Aftermath.

  • Gamescom has issued an apology over its response to the theft of exhibitor hardware at the German show last month, saying that a statement it issued at the time "did not strike the right tone" or "show the people affected the empathy they deserve." In response to multiple incidents of stolen exhibitor laptops, organisers previously said that "at an event of this size, there will always be individuals attempting to take advantage of the situation". There's a full story on GI.

  • Finally, Team17 PvP shooter Wardogs appears to have broken out on Steam, selling more than one million units in its first day in Early Access and enjoying a concurrent user high of more than 300,000. Console versions of the Bulkhead-developed game are expected in 2028. "To cross a million copies sold as we launch into Early Access is mental," Bulkhead CEO Joe Brammer told IGN.

INTERVIEW
Insight and advice from industry leaders

Xsolla president Chris Hewish on the rising importance of direct-to-consumer: "It's about building that direct relationship"

Xsolla's products aim to facilitate direct-to-consumer sales for developers and publishers around the world

By Patrick Garratt

Direct-to-consumer specialist Xsolla arrived at Gamescom 2026 fresh from what its president, Chris Hewish, calls "a big release week" – an AI-assisted integration toolkit, expanded web-shop functionality, new local payment methods, and more.

Speaking to Knowledge in Cologne, Hewish made the case that direct-to-consumer commerce has become a necessity for any studio not wanting its business to held hostage by third-parties.

D2C is ceasing to be optional

"It's not a margin story," Hewish says. "That's what everyone kind of fixates on – is this the margin, because numbers are fun, right? But it really is about building that direct relationship."

The case rests on data as much as revenue share. Selling exclusively through a third-party platform, he says, only provides studios with gameplay data without context.

"You would only say, 'Oh, this is declining in spend', and you only had gameplay data to see that… [But] maybe it's because there's a new payment method that's very popular in that region that's not integrated into the platform, or there's a higher incidence of declined transactions."

Owning the commerce route, he says, closes that gap, and the payoff compounds into better-targeted offers, higher lifetime value and happier players getting a better deal. Despite his convincing enthusiasm for Xsolla's products, however, Hewish is careful to frame their use as additive.

"We never recommend it's an either/or," he says of pulling revenue away from Steam, the App Store or Google Play. "The game industry is kind of evolving and catching up to where a lot of other industries are, where you don't just sell through one channel."

Large platforms remain valuable for discoverability, he says. The shift is towards running direct commerce alongside them, not instead of them, a distinction that matters given how much of 2026's Apple and Google policy change (both now permit external payment links in various markets) has been reported as a straightforward financial story.

Xsolla president Chris Hewish

From weeks to a single session

The product story supporting Hewish's position is largely about removing friction from engineering teams. Xsolla's just-announced products aim to cut the time it takes to develop a web shop from days or weeks down to a single session, chiefly by using AI to automate the documentation-reading and integration work Hewish calls "the bane of every engineer's existence". He is quick to add a caveat: "You should still manually check everything out before deploying. That's really the only catch, and it's just good practice anyway."

The wider web-shop ecosystem, which now bundles account management, storefront templates and live-operations tools, is presented less as new capability than consolidation: "Of course you can stitch these things together, and a lot of people do," Hewish says, "but the real benefit is that it's also easy to manage once it's out of the hands of the engineers and into the team, whether it's a live-ops team or a marketing team."

That handover, from engineering to monetisation teams running everything through a dashboard, is arguably the more consequential change for studios than the deployment speed itself.

Coming back west

On where publishers should be looking for growth, Hewish breaks from the industry's default answer: "We talk about China a lot [but] it's incredibly difficult."

Pressed on the biggest near-term alternative opportunity for western developers, his answer is immediate, with a caveat for platform: on PC and mobile specifically, "I would say the Middle East is a huge opportunity. Very young population, educated, high disposable incomes, and a high gamer population."

The regional nod sits alongside a broader framework for internal capital allocation that Hewish returns to repeatedly: decisions should be judged not just on immediate value but on their future implications.

"It's not just about the value of a dollar now," he says. "It's, 'What does that dollar do?' If you're in the position of being able to look six months down the road, or six years down the road, how does that compound? That can help inform decisions as well."

Asked what he wants developers to do differently because of Xsolla's new announcements, Hewish circles back to the same point from a different angle: "Really taking direct-to-consumer seriously, beyond just a revenue point of view, [and] understanding that it's about allowing you to build that deeper relationship with your players. And it's not limited just to the big studios any more, because the tools are so easy now."

The underlying message, he suggests, applies whether or not a studio ever touches Xsolla's tools: "Diversify, so that your business is not at the mercy of one person changing what their priorities are."

FEATURE
Opinions, testimonies, advice and more

Tetris vs Trump: Why the White House continues to get away with using videogames in its propaganda

Tetris clone ‘Build The Wall’ was posted on the White House ‘Arcade’ on September 3

The Trump administration published a suite of web games last week, one of which, 'Build The Wall', clearly borrowed from Tetris's classic puzzle formula. It's the latest incident of the current White House drawing on copyrighted game IP in its online messaging without authorisation, having previously exploited properties from Microsoft, Sega and others. But why aren't franchise owners suing over copyright infringement? Legal experts spoke to Knowledge to explain why staying silent in these cases is usually the best policy.

SOCIAL COMMENTARY

Highlights from industry chat channels

  • "Nintendo going up against GTA in November is 100 per cent the right play, and gives the games business its own Barbenheimer of sorts."

    • Lawyer Simon Pulman brands 2027 the "year of Zelda" in the wake of the Ocarina Of Time remake reveal this week, its positioning directly against the release of GTAVI and the release of the first live-action movie next April: "I'm sort of ambivalent personally because I rarely play Switch, but I'm probably more likely to play this than GTAVI. There isn't much else I'm interested in in November, so it's just as likely I'm playing Onimusha, Control, or Phantom Blade Zero. But I'll play it eventually. As for Game of the Year, a lock for a nomination. Honestly, there should be a 'best remake' category though because it doesn't feel quite right to compare something like this with a wholly new creation."

  • "Riot co-Founder [Marc Merrill] calls the upcoming Riot Games MMO the 'grail' quest… and it is. MMORPG is the grail of gaming."

    • Publsh director Christopher Anjos, citing Marc Merrill's recent appearance at PAX West, notes that the "hunger" that drove MMOs in the past has not diminished, even if the genre may have fallen from mainstream favour. Riot has supposedly been working on its League Of Legends MMO for approximately ten years: "World Of Warcraft peaked at around 12 million subscribers in Wrath Of The Lich King (2010), and I believe the upper limit now could reach into the 30–50 million range. Whoever makes that will rule the world."

  • "Game studios are starting to build the publishers they wish they had."

    • Firstlook CEO Eden Chen breaks down the approaches of two new publishers, Battlestate Games and Aggro Crab, which both follow the trend of developers seeking to form distribution and promotion channels away from main players. Battlestate, the creator of hardcore shooter Escape From Tarkov, is looking for "the games other publishers rejected as too ambitious, too niche, or too risky", while Aggro Crab is seeking to sign a low number of small budget titles with two-year development periods: "I like the restraint in both of these. Neither one is trying to serve every game."

EXTRA
More to read, watch, play and discover

Halloween: The Game (2026), IllFonic | IllFonic/Gun Media

  • Halloween: The Game, IllFonic's take on the iconic slasher franchise, arrived this week, to mixed reviews. Regardless of scores, asymmetric multiplayer lets you murder other people as Michael, which will surely be enough motivation for many. If that doesn't do it for you, Valheim, Iron Gate's crafting survival adventure, hit 1.0 this week after six years in Early Access, landing to widespread acclaim.

  • If you've ever wondered what motivated Gabe Newell to form Valve, the answer is in this video. Bonus info includes details on some unorthodox hirings, including Steve Bond, the creator of most of Half-Life's creature AI, who was previously a manager at a Waffle House.

  • Speaking of the house that Gabe built, "Steam Platform 2026: How Valve is Helping Game Developers Succeed on PC Gaming", a video of this year's GDC talk, is now available on YouTube. Go get with the succeeding, friend.

THIS MONTH IN EDGE

Edge
Almost 60,000 industry jobs lost over five years. Game budgets and schedules out of control. Hundreds of development studios closed. Console prices that have risen since launch. Despite analyst predictions of revenues growing for the game industry as a whole, the story behind the scenes is grim. 

"This is the worst videogame crash, or disruption, that we’ve seen since the 1980s, when Atari fell and was replaced by Nintendo," Epic Games CEO Tim Sweeney tells us. "I was just a player back then – I only joined the industry as a programmer in the 1990s – but I’ve not seen anything this bad since then."

In Edge 428, out now, our special report gathers nine experts, including Sweeney, Shawn Layden and Raph Koster, to comb through the numerous factors that have driven the videogame industry into its perilous position, and we consider some options for turning its fortunes around.

Elsewhere, we meet with Chinese studio Eclipse Glow Games to discover how it's reimagining the legend of King Arthur in Tides Of Annihilation, and talk to a group of developers about the art of translating movies, TV and books into games, from The Godfather to The Da Vinci Code. 

For Studio Profile, we visit Criterion to track its evolution into its modern role at the heart of Battlefield 6's production, and in Time Extend we dust off our PSPs for a few more rounds of Wipeout Pure. For The Making Of, we meet the founders of Onion Games to discover how they created the delightful Stray Children, and in the magazine's iteration of Knowledge we weigh up how Nintendo is faring in an industry of wide-scale turmoil.

In Hype, we preview forthcoming games such as Metro 2039, Star Wars: Galactic Racer and Guns Of Eschaton, while in Play we run the rule over new releases including Resonance: A Plague Tale Legacy, Beast Of Reincarnation and Onimusha: Way Of The Sword.

(Find more extensive details about what's inside this issue here.)

Buy Edge 428 here. To take advantage of our current subscription offer, you can also get your first three issues for just £5.

FINAL WORDS
See you next Friday

We'll be back next week. In the meantime, don't forget to share your feedback with us by email ([email protected]), and follow us via Bluesky and LinkedIn.

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