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For videogame industry professionals.
Published by Edge every Friday at 2:00pm GMT.

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Recent articles

Xsolla president Chris Hewish on the rising importance of direct-to-consumer: "It's about building that direct relationship"

Sep 11, 2026

Xsolla president Chris Hewish on the rising importance of direct-to-consumer: "It's about building that direct relationship"

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Tetris vs Trump: Why the White House continues to get away with using videogames in its propaganda

Sep 10, 2026

Tetris vs Trump: Why the White House continues to get away with using videogames in its propaganda

Legal experts explain how even seemingly simple cases of copyright infringement have no simple solution for IP holders

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Gabe over? "Genuine competitors to Steam" will arrive in near future, says Satvat

Sep 8, 2026

Gabe over? "Genuine competitors to Steam" will arrive in near future, says Satvat

"Manhattan Project breakthrough" on customer analysis or online PC retail expected in "one, two, three years"

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Bonfire Studios' Arkheron: Rob Pardo on learning, confidence, and never hoping for the best

Sep 4, 2026

Bonfire Studios' Arkheron: Rob Pardo on learning, confidence, and never hoping for the best

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Knowledge's new website launches today: here's what we're doing and why

Sep 4, 2026

Knowledge's new website launches today: here's what we're doing and why

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Gamescom 2026, the Everything Show: Happiness, hustle and high-level politics

Sep 3, 2026

Gamescom 2026, the Everything Show: Happiness, hustle and high-level politics

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The great industry reset: Amir Satvat on geographical cycling, treating workers with humanity, and discoverability's impending "Manhattan Project breakthrough"

Sep 3, 2026

The great industry reset: Amir Satvat on geographical cycling, treating workers with humanity, and discoverability's impending "Manhattan Project breakthrough"

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"There was competition": Slitherine's Marco Minoli on snagging Blood Bowl from Nacon

Sep 3, 2026

"There was competition": Slitherine's Marco Minoli on snagging Blood Bowl from Nacon

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