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"It's a lot of pressure": Expression Games' Errol Ismail on shipping Hell Let Loose: Vietnam and surviving what comes next

Oct 2, 2026

"It's a lot of pressure": Expression Games' Errol Ismail on shipping Hell Let Loose: Vietnam and surviving what comes next

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"It's a lot of pressure": Expression Games' Errol Ismail on shipping Hell Let Loose: Vietnam and surviving what comes next

Oct 2, 2026

"It's a lot of pressure": Expression Games' Errol Ismail on shipping Hell Let Loose: Vietnam and surviving what comes next

Plus: What is crunch and should it exist? Top developers respond

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Inside Edge 429: The kind of magic that only videogames can provide

Oct 2, 2026

Inside Edge 429: The kind of magic that only videogames can provide

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Crunch: How should we define it, and how can we prevent it?

Sep 30, 2026

Crunch: How should we define it, and how can we prevent it?

Developers debate the inevitability of overtime and discuss alternatives

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Game Republic New Horizons: Housemarque to talk Saros tech, Knowledge to interview Mike Bithell

Sep 29, 2026

Game Republic New Horizons: Housemarque to talk Saros tech, Knowledge to interview Mike Bithell

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"Crunch is subjective, but if people work overtime they should be rewarded": Bulkhead CEO Joe Brammer clarifies crunch comments

Sep 25, 2026

"Crunch is subjective, but if people work overtime they should be rewarded": Bulkhead CEO Joe Brammer clarifies crunch comments

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To crunch or not to crunch? Wardogs boss Brammer speaks on development overtime

Sep 25, 2026

To crunch or not to crunch? Wardogs boss Brammer speaks on development overtime

Plus: As Tokyo Game Show turns 30, triple-A evaporates in Japan

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TGS 2026: Blockbuster attendance and the gaping void left by triple-A

Sep 22, 2026

TGS 2026: Blockbuster attendance and the gaping void left by triple-A

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