Logo
Newsletters
Articles
Search
Log in
Subscribe
Knowledge
Search

Weekly issues

What did the Xbox and PlayStation showcases tell us about triple-A's creative dead end?

Jun 23, 2026

What did the Xbox and PlayStation showcases tell us about triple-A's creative dead end?

Plus: Snoozy Kazoo on life after Turnip Boy

Read more
arrow-right
Edge In Person: We talk to CD Projekt Red co-CEO Michał Nowakowski

Jun 22, 2026

Edge In Person: We talk to CD Projekt Red co-CEO Michał Nowakowski

Plus: Five takeaways from State Of Unreal 2026

Read more
arrow-right
Godot engine boss Emilio Coppola on integrating AI and console support

Jun 5, 2026

Godot engine boss Emilio Coppola on integrating AI and console support

Plus: Jackbox Games on dominating the party genre and becoming a publisher

Read more
arrow-right
Betting on Bond: IO Interactive on making 007 First Light

May 29, 2026

Betting on Bond: IO Interactive on making 007 First Light

Plus: Takaaki Ichijo’s ten-year mission to raise the game for Japan’s indie development scene

Read more
arrow-right
Eve Fanfest special: Fenris CEO Hilmar Pétursson on independence and what's next for New Eden

May 22, 2026

Eve Fanfest special: Fenris CEO Hilmar Pétursson on independence and what's next for New Eden

Plus: The operational challenge of running three live-service games simultaneously

Read more
arrow-right
The making of Mixtape: "Nostalgia of the heart"

May 15, 2026

The making of Mixtape: "Nostalgia of the heart"

Plus: Why G2A has finally taken external investment

Read more
arrow-right
Hasbro's CEO on its "timeless bet" for videogames

May 12, 2026

Hasbro's CEO on its "timeless bet" for videogames

Plus: Chaotic Works' co-founders on funding a UK indie

Read more
arrow-right
Evil Empire's road to Castlevania

May 12, 2026

Evil Empire's road to Castlevania

Plus: Inkle on what made TR-49's success

Read more
arrow-right
Edge In Person: Peter Molyneux on the "very, very last game" of his career, Masters Of Albion

Apr 20, 2026

Edge In Person: Peter Molyneux on the "very, very last game" of his career, Masters Of Albion

Plus: Inside Mewgenics' six-year development

Read more
arrow-right
Fortnite and Arc Raiders wobble: can service games still succeed in 2026?

Apr 14, 2026

Fortnite and Arc Raiders wobble: can service games still succeed in 2026?

Plus: You Are Elon Musk: “In a world of Call Of Duty, be a Disco Elysium”

Read more
arrow-right
Replaced: How Sad Cat Studios beat seven years of turmoil

Apr 3, 2026

Replaced: How Sad Cat Studios beat seven years of turmoil

Inno Games on fair pay and eliminating salary discrepancies through transparency

Read more
arrow-right
Transmedia: How The Day I Became A Bird took flight across formats

Mar 27, 2026

Transmedia: How The Day I Became A Bird took flight across formats

Plus: Inside Playing for the Planet's push for responsable eco-narrative

Read more
arrow-right

About

About us

Terms and conditions

UK terms of service

US terms of service

Accessbility statement

Cookie policy

Future PLC privacy policy

Advertise with us

Knowledge is part of Future PLC, an international media group and leading digital publisher. Visit our corporate site.

Account

Reset password

Update password

Follow us

© 2026 Knowledge.
beehiivPowered by beehiiv