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Mar 27, 2026
Inside Playing for the Planet's mission to encourage games depicting "futures that we want to live in"
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Mar 27, 2026
How The Day I Became A Bird flew from rejected children's book to transmedia success
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Mar 27, 2026
How to make a good second impression: Obsidian's Marcus Morgan on when to enter (and exit) early access
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Mar 27, 2026
Speculative Agency's mission with All Will Rise: Why can't a game about social action also be a "damn good" one?
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Mar 27, 2026
RAM raid: What does AI's ongoing hardware drain mean for the launch of the next generation of game consoles?
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Mar 27, 2026
"I'd rather quit the industry than use generative AI": A tale of two Game Developers Conferences
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Mar 27, 2026
Festival of Gaming: Could 2026 be GDC's swansong?
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Mar 27, 2026
"Sliding Xbox gently into the night": The industry reacts to leadership changes at Microsoft Gaming
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Mar 27, 2026
Making Relooted: "The game was always going to have a cultural impact vastly exceeding its financial impact"
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Mar 27, 2026
Gamescom Dev Leadership Summit: "This can only work if it's curated around disagreement rather than consensus"
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Mar 27, 2026
"Subscription is definitely not the future of the industry": Ustwo Games on its pivot to become a "PC-first" studio
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Mar 27, 2026
"Asia is having this really beautiful gaming renaissance": Pocketpair on soft-touch publishing, the Japanese resurgence, and the real meaning of indie
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Mar 27, 2026
"Most of us are never going to be a Stardew Valley": Chucklefish talks publishing and converting a decade of Witchbrook wishlists
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Mar 27, 2026
Montpellier rising: The Game Bakers' Emeric Thoa on Cairn, recognition, and indie development in France
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Mar 27, 2026
Forecasting the game industry in 2026: "The only true inevitability is more surprises from unexpected quarters"
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Mar 27, 2026
"One hundred times what we were expecting": Sandfall Interactive on the success of Clair Obscur: Expedition 33
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Mar 27, 2026
Knowledge's first year: fledgling successes and lessons learnt
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Mar 27, 2026
Neowiz co-CEO Sean Kim on life beyond Lies Of P and doubling down on premium PC and console games
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Mar 27, 2026
From Switch 2 to EA's $55bn acquisition: The trends that made 2025 and will shape 2026 (and beyond)
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Mar 27, 2026
Are episodic games making a comeback? AdHoc on how it worked for Dispatch – and why "no one should do this"
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Mar 27, 2026
Knowledge Live: Does generative AI have a place in the future of sustainable game development?
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Mar 27, 2026
Citizen Sleeper's Gareth Damian Martin: sustainability depends on projects, not products, and (definitely) not gen-AI
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Mar 27, 2026
Knowledge Live: The four main takeaways
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Mar 27, 2026
Are we ready for a next-gen Xbox at $1,000+?
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Mar 27, 2026
What does EA's $55bn sale mean for the company's future, Saudi Arabia's PIF and the wider industry?
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