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Life after Turnip Boy: Snoozy Kazoo on queer joy and "finding the fun in game dev again" with Rizz Dungeon

Jun 23, 2026

Life after Turnip Boy: Snoozy Kazoo on queer joy and "finding the fun in game dev again" with Rizz Dungeon

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Same old story: What did the summer Xbox and PlayStation showcases tell us about triple-A's creative dead end?

Jun 23, 2026

Same old story: What did the summer Xbox and PlayStation showcases tell us about triple-A's creative dead end?

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AI goes native in Unreal Engine: The five main takeaways from State Of Unreal 2026

Jun 22, 2026

AI goes native in Unreal Engine: The five main takeaways from State Of Unreal 2026

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"The goal is not to flood the market with CDPR games": Co-CEO Michał Nowakowski talks purposeful growth

Jun 22, 2026

"The goal is not to flood the market with CDPR games": Co-CEO Michał Nowakowski talks purposeful growth

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Expansion and control: Fenris Creations on publishing and studio operations for Eve Online and beyond

May 22, 2026

Expansion and control: Fenris Creations on publishing and studio operations for Eve Online and beyond

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For all humanity: Fenris Creations' Hilmar Pétursson on splitting from Pearl Abyss, putting boots on New Eden's planets, and partnering with Google DeepMind

May 22, 2026

For all humanity: Fenris Creations' Hilmar Pétursson on splitting from Pearl Abyss, putting boots on New Eden's planets, and partnering with Google DeepMind

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Code-breaking: Why digital marketplace G2A has finally taken external investment and is reaching beyond games

May 22, 2026

Code-breaking: Why digital marketplace G2A has finally taken external investment and is reaching beyond games

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"Nostalgia of the heart, not of the era": Johnny Galvatron on how Beethoven & Dinosaur made Mixtape

May 22, 2026

"Nostalgia of the heart, not of the era": Johnny Galvatron on how Beethoven & Dinosaur made Mixtape

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Taming tornadoes: How Chaotic Works built a UK game studio on trust, transparency and terrible weather

May 8, 2026

Taming tornadoes: How Chaotic Works built a UK game studio on trust, transparency and terrible weather

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Hasbro's "timeless bet" on videogames: "Good old-fashioned action-adventure games, a really cool story, 40–50 hours of content and a fair price"

May 8, 2026

Hasbro's "timeless bet" on videogames: "Good old-fashioned action-adventure games, a really cool story, 40–50 hours of content and a fair price"

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"TR-49 did better than anything we've ever done": How did Inkle achieve Steam success with a cryptic puzzler?

May 8, 2026

"TR-49 did better than anything we've ever done": How did Inkle achieve Steam success with a cryptic puzzler?

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From "three guys publishing Dead Cells" to 60 people making the next Castlevania: The rise of Evil Empire

May 8, 2026

From "three guys publishing Dead Cells" to 60 people making the next Castlevania: The rise of Evil Empire

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"We want to be able to drive our own ship": Hyper Games on carrying Tove Jansson's legacy, and why self-publishing was the right move

May 8, 2026

"We want to be able to drive our own ship": Hyper Games on carrying Tove Jansson's legacy, and why self-publishing was the right move

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"The industry really showed up this time": London Games Festival director Michael French on government funding, a record year, and plans for a bigger venue in 2027

May 8, 2026

"The industry really showed up this time": London Games Festival director Michael French on government funding, a record year, and plans for a bigger venue in 2027

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Inside the launch of indie sensation Mewgenics: "I felt like how people describe going to raves for 48 hours"

May 8, 2026

Inside the launch of indie sensation Mewgenics: "I felt like how people describe going to raves for 48 hours"

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Edge In Person: Peter Molyneux on AI, neurodiversity and the "very, very last game" of his career, Masters Of Albion

May 8, 2026

Edge In Person: Peter Molyneux on AI, neurodiversity and the "very, very last game" of his career, Masters Of Albion

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How political satirist Kris Lorischild targets titans with Twine: "In a world of Call Of Duty, be a Disco Elysium"

May 8, 2026

How political satirist Kris Lorischild targets titans with Twine: "In a world of Call Of Duty, be a Disco Elysium"

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"The definition of success has changed into something unattainable": Can service games still succeed in 2026?

May 8, 2026

"The definition of success has changed into something unattainable": Can service games still succeed in 2026?

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"Salary discrepancies can only be eliminated through transparency": Inno Games on the EU's new fair pay directive and what it means for games

May 8, 2026

"Salary discrepancies can only be eliminated through transparency": Inno Games on the EU's new fair pay directive and what it means for games

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"Creative work should be done by people": Sad Cat on finishing Replaced, seven years of disruption, and hating AI

May 8, 2026

"Creative work should be done by people": Sad Cat on finishing Replaced, seven years of disruption, and hating AI

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Inside Playing for the Planet's mission to encourage games depicting "futures that we want to live in"

Mar 27, 2026

Inside Playing for the Planet's mission to encourage games depicting "futures that we want to live in"

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How The Day I Became A Bird flew from rejected children's book to transmedia success

Mar 27, 2026

How The Day I Became A Bird flew from rejected children's book to transmedia success

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How to make a good second impression: Obsidian's Marcus Morgan on when to enter (and exit) early access

Mar 27, 2026

How to make a good second impression: Obsidian's Marcus Morgan on when to enter (and exit) early access

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Speculative Agency's mission with All Will Rise: Why can't a game about social action also be a "damn good" one?

Mar 27, 2026

Speculative Agency's mission with All Will Rise: Why can't a game about social action also be a "damn good" one?

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RAM raid: What does AI's ongoing hardware drain mean for the launch of the next generation of game consoles?

Mar 27, 2026

RAM raid: What does AI's ongoing hardware drain mean for the launch of the next generation of game consoles?

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