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How "micro-triple-A" Prideful Sloth's Go Go Town! topped the Switch 2 charts: "Test your audience early and find out if it's a viable project"

Aug 7, 2026

How "micro-triple-A" Prideful Sloth's Go Go Town! topped the Switch 2 charts: "Test your audience early and find out if it's a viable project"

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Only 38 per cent of game developers recommend the UK as a great place to work: "A totally natural response to precarious job circumstances"

Aug 7, 2026

Only 38 per cent of game developers recommend the UK as a great place to work: "A totally natural response to precarious job circumstances"

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Consoles in crisis: What does the future of dedicated videogame hardware hold in the face of rising prices and slow audience growth?

Jul 24, 2026

Consoles in crisis: What does the future of dedicated videogame hardware hold in the face of rising prices and slow audience growth?

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EA's sellout and the politics of cultural control: why the entire videogame industry should be paying attention

Jul 24, 2026

EA's sellout and the politics of cultural control: why the entire videogame industry should be paying attention

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No more "Trust me, bro": MobyGames launches Moby Professional, betting that its 25-year database can fix game recruitment

Jul 17, 2026

No more "Trust me, bro": MobyGames launches Moby Professional, betting that its 25-year database can fix game recruitment

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"One man's garbage is another man's heritage": Why Lunar Strike is targeting the preservation of humanity

Jul 17, 2026

"One man's garbage is another man's heritage": Why Lunar Strike is targeting the preservation of humanity

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What happens when Sony halts production of physical PlayStation media? "There’s a potential negative impact on games’ cultural heft"

Jul 14, 2026

What happens when Sony halts production of physical PlayStation media? "There’s a potential negative impact on games’ cultural heft"

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New president Andreas Deptolla sets out vision for Atari Europe: "We always seek the industry niches in which we can be world class and unique"

Jul 14, 2026

New president Andreas Deptolla sets out vision for Atari Europe: "We always seek the industry niches in which we can be world class and unique"

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What Grand Theft Auto VI's digital-only release tells us about the death of physical media

Jul 3, 2026

What Grand Theft Auto VI's digital-only release tells us about the death of physical media

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"The best man at my wedding, I met him through Eve": How the power of Eve Online's community has held one player captive for 20 years

Jul 3, 2026

"The best man at my wedding, I met him through Eve": How the power of Eve Online's community has held one player captive for 20 years

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Blue Manchu's BioShock veterans on why they're self-publishing their next game, and the modern indie landscape: "It's not like it was even five or six years ago"

Jun 30, 2026

Blue Manchu's BioShock veterans on why they're self-publishing their next game, and the modern indie landscape: "It's not like it was even five or six years ago"

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"It's about finding compelling reasons to collaborate": Why Fenris Creations is building out the universe of Eve Online with extraction shooter Eve Vanguard

Jun 30, 2026

"It's about finding compelling reasons to collaborate": Why Fenris Creations is building out the universe of Eve Online with extraction shooter Eve Vanguard

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Life after Turnip Boy: Snoozy Kazoo on queer joy and "finding the fun in game dev again" with Rizz Dungeon

Jun 23, 2026

Life after Turnip Boy: Snoozy Kazoo on queer joy and "finding the fun in game dev again" with Rizz Dungeon

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Same old story: What did the summer Xbox and PlayStation showcases tell us about triple-A's creative dead end?

Jun 23, 2026

Same old story: What did the summer Xbox and PlayStation showcases tell us about triple-A's creative dead end?

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AI goes native in Unreal Engine: The five main takeaways from State Of Unreal 2026

Jun 22, 2026

AI goes native in Unreal Engine: The five main takeaways from State Of Unreal 2026

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"The goal is not to flood the market with CDPR games": Co-CEO Michał Nowakowski talks purposeful growth

Jun 22, 2026

"The goal is not to flood the market with CDPR games": Co-CEO Michał Nowakowski talks purposeful growth

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Expansion and control: Fenris Creations on publishing and studio operations for Eve Online and beyond

May 22, 2026

Expansion and control: Fenris Creations on publishing and studio operations for Eve Online and beyond

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For all humanity: Fenris Creations' Hilmar Pétursson on splitting from Pearl Abyss, putting boots on New Eden's planets, and partnering with Google DeepMind

May 22, 2026

For all humanity: Fenris Creations' Hilmar Pétursson on splitting from Pearl Abyss, putting boots on New Eden's planets, and partnering with Google DeepMind

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Code-breaking: Why digital marketplace G2A has finally taken external investment and is reaching beyond games

May 22, 2026

Code-breaking: Why digital marketplace G2A has finally taken external investment and is reaching beyond games

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"Nostalgia of the heart, not of the era": Johnny Galvatron on how Beethoven & Dinosaur made Mixtape

May 22, 2026

"Nostalgia of the heart, not of the era": Johnny Galvatron on how Beethoven & Dinosaur made Mixtape

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Taming tornadoes: How Chaotic Works built a UK game studio on trust, transparency and terrible weather

May 8, 2026

Taming tornadoes: How Chaotic Works built a UK game studio on trust, transparency and terrible weather

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Hasbro's "timeless bet" on videogames: "Good old-fashioned action-adventure games, a really cool story, 40–50 hours of content and a fair price"

May 8, 2026

Hasbro's "timeless bet" on videogames: "Good old-fashioned action-adventure games, a really cool story, 40–50 hours of content and a fair price"

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"TR-49 did better than anything we've ever done": How did Inkle achieve Steam success with a cryptic puzzler?

May 8, 2026

"TR-49 did better than anything we've ever done": How did Inkle achieve Steam success with a cryptic puzzler?

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From "three guys publishing Dead Cells" to 60 people making the next Castlevania: The rise of Evil Empire

May 8, 2026

From "three guys publishing Dead Cells" to 60 people making the next Castlevania: The rise of Evil Empire

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"We want to be able to drive our own ship": Hyper Games on carrying Tove Jansson's legacy, and why self-publishing was the right move

May 8, 2026

"We want to be able to drive our own ship": Hyper Games on carrying Tove Jansson's legacy, and why self-publishing was the right move

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