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Jun 23, 2026
Life after Turnip Boy: Snoozy Kazoo on queer joy and "finding the fun in game dev again" with Rizz Dungeon
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Jun 23, 2026
Same old story: What did the summer Xbox and PlayStation showcases tell us about triple-A's creative dead end?
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Jun 22, 2026
AI goes native in Unreal Engine: The five main takeaways from State Of Unreal 2026
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Jun 22, 2026
"The goal is not to flood the market with CDPR games": Co-CEO Michał Nowakowski talks purposeful growth
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May 22, 2026
Expansion and control: Fenris Creations on publishing and studio operations for Eve Online and beyond
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May 22, 2026
For all humanity: Fenris Creations' Hilmar Pétursson on splitting from Pearl Abyss, putting boots on New Eden's planets, and partnering with Google DeepMind
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May 22, 2026
Code-breaking: Why digital marketplace G2A has finally taken external investment and is reaching beyond games
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May 22, 2026
"Nostalgia of the heart, not of the era": Johnny Galvatron on how Beethoven & Dinosaur made Mixtape
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May 8, 2026
Taming tornadoes: How Chaotic Works built a UK game studio on trust, transparency and terrible weather
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May 8, 2026
Hasbro's "timeless bet" on videogames: "Good old-fashioned action-adventure games, a really cool story, 40–50 hours of content and a fair price"
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May 8, 2026
"TR-49 did better than anything we've ever done": How did Inkle achieve Steam success with a cryptic puzzler?
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May 8, 2026
From "three guys publishing Dead Cells" to 60 people making the next Castlevania: The rise of Evil Empire
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May 8, 2026
"We want to be able to drive our own ship": Hyper Games on carrying Tove Jansson's legacy, and why self-publishing was the right move
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May 8, 2026
"The industry really showed up this time": London Games Festival director Michael French on government funding, a record year, and plans for a bigger venue in 2027
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May 8, 2026
Inside the launch of indie sensation Mewgenics: "I felt like how people describe going to raves for 48 hours"
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May 8, 2026
Edge In Person: Peter Molyneux on AI, neurodiversity and the "very, very last game" of his career, Masters Of Albion
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May 8, 2026
How political satirist Kris Lorischild targets titans with Twine: "In a world of Call Of Duty, be a Disco Elysium"
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May 8, 2026
"The definition of success has changed into something unattainable": Can service games still succeed in 2026?
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May 8, 2026
"Salary discrepancies can only be eliminated through transparency": Inno Games on the EU's new fair pay directive and what it means for games
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May 8, 2026
"Creative work should be done by people": Sad Cat on finishing Replaced, seven years of disruption, and hating AI
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Mar 27, 2026
Inside Playing for the Planet's mission to encourage games depicting "futures that we want to live in"
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Mar 27, 2026
How The Day I Became A Bird flew from rejected children's book to transmedia success
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Mar 27, 2026
How to make a good second impression: Obsidian's Marcus Morgan on when to enter (and exit) early access
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Mar 27, 2026
Speculative Agency's mission with All Will Rise: Why can't a game about social action also be a "damn good" one?
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Mar 27, 2026
RAM raid: What does AI's ongoing hardware drain mean for the launch of the next generation of game consoles?
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