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Interview
Insight and advice from industry leaders
Mar 27, 2026
Inside Playing for the Planet's mission to encourage games depicting "futures that we want to live in"
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Mar 27, 2026
How The Day I Became A Bird flew from rejected children's book to transmedia success
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Mar 27, 2026
How to make a good second impression: Obsidian's Marcus Morgan on when to enter (and exit) early access
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Mar 27, 2026
Speculative Agency's mission with All Will Rise: Why can't a game about social action also be a "damn good" one?
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Mar 27, 2026
Making Relooted: "The game was always going to have a cultural impact vastly exceeding its financial impact"
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Mar 27, 2026
Gamescom Dev Leadership Summit: "This can only work if it's curated around disagreement rather than consensus"
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Mar 27, 2026
"Asia is having this really beautiful gaming renaissance": Pocketpair on soft-touch publishing, the Japanese resurgence, and the real meaning of indie
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Mar 27, 2026
"Most of us are never going to be a Stardew Valley": Chucklefish talks publishing and converting a decade of Witchbrook wishlists
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Mar 27, 2026
"One hundred times what we were expecting": Sandfall Interactive on the success of Clair Obscur: Expedition 33
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Mar 27, 2026
Neowiz co-CEO Sean Kim on life beyond Lies Of P and doubling down on premium PC and console games
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Mar 27, 2026
Are episodic games making a comeback? AdHoc on how it worked for Dispatch – and why "no one should do this"
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Mar 27, 2026
Citizen Sleeper's Gareth Damian Martin: sustainability depends on projects, not products, and (definitely) not gen-AI
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Mar 27, 2026
Unionisation in videogames: "We can't expect our employers to see us as the real humans we are"
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Mar 27, 2026
Tokyo Game Show 2025 channels the Japanese game industry's hot streak into a conference abuzz with energy
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Mar 27, 2026
Why is the videogame industry banking on horror?
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Mar 27, 2026
How Consume Me evolved from solo student project to Seumas McNally Grand Prize winner
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Mar 27, 2026
Making an Indiana Jones for a newer generation
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Mar 27, 2026
From Hitman to 007: How IO Interactive is creating the next chapter of James Bond in gaming
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Mar 27, 2026
From D&D to new IP: How Wizards Of The Coast is doubling down on videogames
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Mar 27, 2026
Gamescom 2025: Playstack CEO Harvey Elliott on life after Balatro and why big shows still matter
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Mar 27, 2026
How Gamescom 2025 is keeping business on track
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Mar 27, 2026
All about the gameplay: How Kevin Toms keeps selling Football Manager 40 years on
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Mar 27, 2026
Demo culture, British folklore and sustainability: Lessons from 15 years of Failbetter
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Mar 27, 2026
World Of Warcraft at 20: "Without a strong starting point, none of this happens"
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Mar 27, 2026
"Chocolate and peanut butter": How The Witcher 4 and Unreal Engine are driving each other to triple-A greatness
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