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Insight and advice from industry leaders

How "micro-triple-A" Prideful Sloth's Go Go Town! topped the Switch 2 charts: "Test your audience early and find out if it's a viable project"

Aug 7, 2026

How "micro-triple-A" Prideful Sloth's Go Go Town! topped the Switch 2 charts: "Test your audience early and find out if it's a viable project"

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"One man's garbage is another man's heritage": Why Lunar Strike is targeting the preservation of humanity

Jul 17, 2026

"One man's garbage is another man's heritage": Why Lunar Strike is targeting the preservation of humanity

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New president Andreas Deptolla sets out vision for Atari Europe: "We always seek the industry niches in which we can be world class and unique"

Jul 14, 2026

New president Andreas Deptolla sets out vision for Atari Europe: "We always seek the industry niches in which we can be world class and unique"

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"The best man at my wedding, I met him through Eve": How the power of Eve Online's community has held one player captive for 20 years

Jul 3, 2026

"The best man at my wedding, I met him through Eve": How the power of Eve Online's community has held one player captive for 20 years

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"It's about finding compelling reasons to collaborate": Why Fenris Creations is building out the universe of Eve Online with extraction shooter Eve Vanguard

Jun 30, 2026

"It's about finding compelling reasons to collaborate": Why Fenris Creations is building out the universe of Eve Online with extraction shooter Eve Vanguard

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Life after Turnip Boy: Snoozy Kazoo on queer joy and "finding the fun in game dev again" with Rizz Dungeon

Jun 23, 2026

Life after Turnip Boy: Snoozy Kazoo on queer joy and "finding the fun in game dev again" with Rizz Dungeon

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"The goal is not to flood the market with CDPR games": Co-CEO Michał Nowakowski talks purposeful growth

Jun 22, 2026

"The goal is not to flood the market with CDPR games": Co-CEO Michał Nowakowski talks purposeful growth

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IGI co-founder Takaaki Ichijo's ten-year mission to raise the game for Japan's indie development scene

May 29, 2026

IGI co-founder Takaaki Ichijo's ten-year mission to raise the game for Japan's indie development scene

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IO Interactive on making 007 First Light: "I hope it becomes the Bond game people think of for the next ten years"

May 29, 2026

IO Interactive on making 007 First Light: "I hope it becomes the Bond game people think of for the next ten years"

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For all humanity: Fenris Creations' Hilmar Pétursson on splitting from Pearl Abyss, putting boots on New Eden's planets, and partnering with Google DeepMind

May 22, 2026

For all humanity: Fenris Creations' Hilmar Pétursson on splitting from Pearl Abyss, putting boots on New Eden's planets, and partnering with Google DeepMind

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Taming tornadoes: How Chaotic Works built a UK game studio on trust, transparency and terrible weather

May 8, 2026

Taming tornadoes: How Chaotic Works built a UK game studio on trust, transparency and terrible weather

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Hasbro's "timeless bet" on videogames: "Good old-fashioned action-adventure games, a really cool story, 40–50 hours of content and a fair price"

May 8, 2026

Hasbro's "timeless bet" on videogames: "Good old-fashioned action-adventure games, a really cool story, 40–50 hours of content and a fair price"

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"TR-49 did better than anything we've ever done": How did Inkle achieve Steam success with a cryptic puzzler?

May 8, 2026

"TR-49 did better than anything we've ever done": How did Inkle achieve Steam success with a cryptic puzzler?

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From "three guys publishing Dead Cells" to 60 people making the next Castlevania: The rise of Evil Empire

May 8, 2026

From "three guys publishing Dead Cells" to 60 people making the next Castlevania: The rise of Evil Empire

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"We want to be able to drive our own ship": Hyper Games on carrying Tove Jansson's legacy, and why self-publishing was the right move

May 8, 2026

"We want to be able to drive our own ship": Hyper Games on carrying Tove Jansson's legacy, and why self-publishing was the right move

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Inside the launch of indie sensation Mewgenics: "I felt like how people describe going to raves for 48 hours"

May 8, 2026

Inside the launch of indie sensation Mewgenics: "I felt like how people describe going to raves for 48 hours"

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How political satirist Kris Lorischild targets titans with Twine: "In a world of Call Of Duty, be a Disco Elysium"

May 8, 2026

How political satirist Kris Lorischild targets titans with Twine: "In a world of Call Of Duty, be a Disco Elysium"

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"Salary discrepancies can only be eliminated through transparency": Inno Games on the EU's new fair pay directive and what it means for games

May 8, 2026

"Salary discrepancies can only be eliminated through transparency": Inno Games on the EU's new fair pay directive and what it means for games

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"Creative work should be done by people": Sad Cat on finishing Replaced, seven years of disruption, and hating AI

May 8, 2026

"Creative work should be done by people": Sad Cat on finishing Replaced, seven years of disruption, and hating AI

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Inside Playing for the Planet's mission to encourage games depicting "futures that we want to live in"

Mar 27, 2026

Inside Playing for the Planet's mission to encourage games depicting "futures that we want to live in"

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How The Day I Became A Bird flew from rejected children's book to transmedia success

Mar 27, 2026

How The Day I Became A Bird flew from rejected children's book to transmedia success

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How to make a good second impression: Obsidian's Marcus Morgan on when to enter (and exit) early access

Mar 27, 2026

How to make a good second impression: Obsidian's Marcus Morgan on when to enter (and exit) early access

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Speculative Agency's mission with All Will Rise: Why can't a game about social action also be a "damn good" one?

Mar 27, 2026

Speculative Agency's mission with All Will Rise: Why can't a game about social action also be a "damn good" one?

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Making Relooted: "The game was always going to have a cultural impact vastly exceeding its financial impact"

Mar 27, 2026

Making Relooted: "The game was always going to have a cultural impact vastly exceeding its financial impact"

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Gamescom Dev Leadership Summit: "This can only work if it's curated around disagreement rather than consensus"

Mar 27, 2026

Gamescom Dev Leadership Summit: "This can only work if it's curated around disagreement rather than consensus"

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