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Interview

Insight and advice from industry leaders

Inside Playing for the Planet's mission to encourage games depicting "futures that we want to live in"

Mar 27, 2026

Inside Playing for the Planet's mission to encourage games depicting "futures that we want to live in"

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How The Day I Became A Bird flew from rejected children's book to transmedia success

Mar 27, 2026

How The Day I Became A Bird flew from rejected children's book to transmedia success

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How to make a good second impression: Obsidian's Marcus Morgan on when to enter (and exit) early access

Mar 27, 2026

How to make a good second impression: Obsidian's Marcus Morgan on when to enter (and exit) early access

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Speculative Agency's mission with All Will Rise: Why can't a game about social action also be a "damn good" one?

Mar 27, 2026

Speculative Agency's mission with All Will Rise: Why can't a game about social action also be a "damn good" one?

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Making Relooted: "The game was always going to have a cultural impact vastly exceeding its financial impact"

Mar 27, 2026

Making Relooted: "The game was always going to have a cultural impact vastly exceeding its financial impact"

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Gamescom Dev Leadership Summit: "This can only work if it's curated around disagreement rather than consensus"

Mar 27, 2026

Gamescom Dev Leadership Summit: "This can only work if it's curated around disagreement rather than consensus"

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"Asia is having this really beautiful gaming renaissance": Pocketpair on soft-touch publishing, the Japanese resurgence, and the real meaning of indie

Mar 27, 2026

"Asia is having this really beautiful gaming renaissance": Pocketpair on soft-touch publishing, the Japanese resurgence, and the real meaning of indie

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"Most of us are never going to be a Stardew Valley": Chucklefish talks publishing and converting a decade of Witchbrook wishlists

Mar 27, 2026

"Most of us are never going to be a Stardew Valley": Chucklefish talks publishing and converting a decade of Witchbrook wishlists

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"One hundred times what we were expecting": Sandfall Interactive on the success of Clair Obscur: Expedition 33

Mar 27, 2026

"One hundred times what we were expecting": Sandfall Interactive on the success of Clair Obscur: Expedition 33

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Neowiz co-CEO Sean Kim on life beyond Lies Of P and doubling down on premium PC and console games

Mar 27, 2026

Neowiz co-CEO Sean Kim on life beyond Lies Of P and doubling down on premium PC and console games

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Are episodic games making a comeback? AdHoc on how it worked for Dispatch – and why "no one should do this"

Mar 27, 2026

Are episodic games making a comeback? AdHoc on how it worked for Dispatch – and why "no one should do this"

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Citizen Sleeper's Gareth Damian Martin: sustainability depends on projects, not products, and (definitely) not gen-AI

Mar 27, 2026

Citizen Sleeper's Gareth Damian Martin: sustainability depends on projects, not products, and (definitely) not gen-AI

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Unionisation in videogames: "We can't expect our employers to see us as the real humans we are"

Mar 27, 2026

Unionisation in videogames: "We can't expect our employers to see us as the real humans we are"

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Tokyo Game Show 2025 channels the Japanese game industry's hot streak into a conference abuzz with energy

Mar 27, 2026

Tokyo Game Show 2025 channels the Japanese game industry's hot streak into a conference abuzz with energy

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Why is the videogame industry banking on horror?

Mar 27, 2026

Why is the videogame industry banking on horror?

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How Consume Me evolved from solo student project to Seumas McNally Grand Prize winner

Mar 27, 2026

How Consume Me evolved from solo student project to Seumas McNally Grand Prize winner

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Making an Indiana Jones for a newer generation

Mar 27, 2026

Making an Indiana Jones for a newer generation

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From Hitman to 007: How IO Interactive is creating the next chapter of James Bond in gaming

Mar 27, 2026

From Hitman to 007: How IO Interactive is creating the next chapter of James Bond in gaming

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From D&D to new IP: How Wizards Of The Coast is doubling down on videogames

Mar 27, 2026

From D&D to new IP: How Wizards Of The Coast is doubling down on videogames

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Gamescom 2025: Playstack CEO Harvey Elliott on life after Balatro and why big shows still matter

Mar 27, 2026

Gamescom 2025: Playstack CEO Harvey Elliott on life after Balatro and why big shows still matter

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How Gamescom 2025 is keeping business on track

Mar 27, 2026

How Gamescom 2025 is keeping business on track

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All about the gameplay: How Kevin Toms keeps selling Football Manager 40 years on

Mar 27, 2026

All about the gameplay: How Kevin Toms keeps selling Football Manager 40 years on

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Demo culture, British folklore and sustainability: Lessons from 15 years of Failbetter

Mar 27, 2026

Demo culture, British folklore and sustainability: Lessons from 15 years of Failbetter

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World Of Warcraft at 20: "Without a strong starting point, none of this happens"

Mar 27, 2026

World Of Warcraft at 20: "Without a strong starting point, none of this happens"

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"Chocolate and peanut butter": How The Witcher 4 and Unreal Engine are driving each other to triple-A greatness

Mar 27, 2026

"Chocolate and peanut butter": How The Witcher 4 and Unreal Engine are driving each other to triple-A greatness

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