# Knowledge > The videogame industry newsletter, in association with Edge. This file provides information about Knowledge to help large language models understand and reference this publication's content. ## Posts - [How "micro-triple-A" Prideful Sloth's Go Go Town! topped the Switch 2 charts: "Test your audience early and find out if it's a viable project"](https://knowledge.edge-online.com/p/how-micro-triple-a-prideful-sloth-s-go-go-town-topped-the-switch-2-charts-test-your-audience-early-a) - [Only 38 per cent of game developers recommend the UK as a great place to work: "A totally natural response to precarious job circumstances"](https://knowledge.edge-online.com/p/only-38-per-cent-of-game-developers-recommend-the-uk-as-a-great-place-to-work-a-totally-natural-resp) - [UKIE boss Nick Poole talks souring sentiment towards the UK game industry](https://knowledge.edge-online.com/p/ukie-boss-nick-poole-talks-souring-sentiment-towards-the-uk-game-industry): Plus: How Prideful Sloth topped the Switch 2 charts with only five staff - [EA's sellout and the politics of cultural control: why the entire videogame industry should be paying attention](https://knowledge.edge-online.com/p/ea-electronic-arts-silverlake-affinity-jared-kushner-politics-cultural-control) - [Consoles in crisis: What does the future of dedicated videogame hardware hold in the face of rising prices and slow audience growth?](https://knowledge.edge-online.com/p/consoles-in-crisis-what-does-the-future-of-dedicated-videogame-hardware-hold-in-the-face-of-rising-p) - [EA's sellout and the politics of cultural control: why the entire videogame industry should be paying attention](https://knowledge.edge-online.com/p/ea-sellout-pif-console-in-crisis-weekly-issue): Plus: Can the console overcome its current crises? - ["One man's garbage is another man's heritage": Why Lunar Strike is targeting the preservation of humanity](https://knowledge.edge-online.com/p/one-man-s-garbage-is-another-man-s-heritage-why-lunar-strike-is-targeting-the-preservation-of-humani) - [No more "Trust me, bro": MobyGames launches Moby Professional, betting that its 25-year database can fix game recruitment](https://knowledge.edge-online.com/p/no-more-trust-me-bro-mobygames-launches-moby-professional-betting-that-its-25-year-database-can-fix) - [MobyGames' plan to fix game recruitment with Moby Professional](https://knowledge.edge-online.com/p/mobygames-plan-to-fix-game-recruitment-with-moby-professional): Plus: Why Cognition Europe's Lunar Strike is targeting the preservation of humanity - [What happens when Sony halts production of physical PlayStation media? "There’s a potential negative impact on games’ cultural heft"](https://knowledge.edge-online.com/p/what-happens-when-sony-halts-production-of-physical-playstation-media-there-s-a-potential-negative-i) - [New president Andreas Deptolla sets out vision for Atari Europe: "We always seek the industry niches in which we can be world class and unique"](https://knowledge.edge-online.com/p/new-president-andreas-deptolla-sets-out-vision-for-atari-europe-we-always-seek-the-industry-niches-i) - [As Xbox cuts thousands, Atari Europe's new president talks responsible studio management](https://knowledge.edge-online.com/p/as-xbox-cuts-thousands-atari-europe-s-new-president-talks-responsible-studio-management): Plus: What happens to a console industry without physical media? - [What Grand Theft Auto VI's digital-only release tells us about the death of physical media](https://knowledge.edge-online.com/p/what-grand-theft-auto-vi-s-digital-only-release-tells-us-about-the-death-of-physical-media) - ["The best man at my wedding, I met him through Eve": How the power of Eve Online's community has held one player captive for 20 years](https://knowledge.edge-online.com/p/the-best-man-at-my-wedding-i-met-him-through-eve-how-the-power-of-eve-online-s-community-has-held-on) - [Opinion: GTAVI's digital-only release and the death of physical media](https://knowledge.edge-online.com/p/opinion-gtavi-s-digital-only-release-and-the-death-of-physical-media): Plus: 'I met my best man in Eve Online': the importance of community in live-service games - [Blue Manchu's BioShock veterans on why they're self-publishing their next game, and the modern indie landscape: "It's not like it was even five or six years ago"](https://knowledge.edge-online.com/p/blue-manchu-s-bioshock-veterans-on-why-they-re-self-publishing-their-next-game-and-the-modern-indie) - ["It's about finding compelling reasons to collaborate": Why Fenris Creations is building out the universe of Eve Online with extraction shooter Eve Vanguard](https://knowledge.edge-online.com/p/it-s-about-finding-compelling-reasons-to-collaborate-why-fenris-creations-is-building-out-the-univer) - [Eve Online and Eve Vanguard: Executive producer Snorri Arnason on what's next for New Eden](https://knowledge.edge-online.com/p/eve-online-and-eve-vanguard-executive-producer-snorri-arnason-on-what-s-next-for-new-eden): Plus: GTAVI's pricing revelation and industry reaction to Steam Machine - [Life after Turnip Boy: Snoozy Kazoo on queer joy and "finding the fun in game dev again" with Rizz Dungeon](https://knowledge.edge-online.com/p/life-after-turnip-boy-snoozy-kazoo-on-queer-joy-and-finding-the-fun-in-game-dev-again-with-rizz-dung) - [Same old story: What did the summer Xbox and PlayStation showcases tell us about triple-A's creative dead end?](https://knowledge.edge-online.com/p/same-old-story-what-did-the-summer-xbox-and-playstation-showcases-tell-us-about-triple-a-s-creative) - [What did the Xbox and PlayStation showcases tell us about triple-A's creative dead end?](https://knowledge.edge-online.com/p/what-did-the-xbox-and-playstation-showcases-tell-us-about-triple-a-s-creative-dead-end): Plus: Snoozy Kazoo on life after Turnip Boy - [AI goes native in Unreal Engine: The five main takeaways from State Of Unreal 2026](https://knowledge.edge-online.com/p/ai-goes-native-in-unreal-engine-the-five-main-takeaways-from-state-of-unreal-2026)